Finally managed to pick a copy of this game up on PS3. Unsure what happened with distribution and creation of units but for a major Rockstar release the shops ran dry pretty quickly indeed.
Ok, so this is a game that is basically GTA4 on horses, set in the wild west instead of a busy city… very simply put.
Now my reviews are very much akin to Yahtzee in the way that I won’t sit here and tell you what is good about the game. You can find that out from any deadpan boring paid off reviewer out there on IGN, gamespot or whatever. I bring you what can be improved or what has pissed me off about the game.
The first thing I’ve noticed about the game is it has a very similar, if not the same feel as GTA4 control and movement wise; supposedly because it uses the same physics engine, with the same bugs. Very disappointing to be honest, a very well written and pretty game crippled yet again by dodgy controls, visual bugs and retarded random events that shouldn’t happen.
Noticeable events so far are being stuck in walls and objects, unable to jump over objects such as logs laid alongside a campfire that are about a foot off the ground and the horse rocketing sideways and keeling over dead from falling about 2 feet off a rock. All very strange, all very present in GTA4… anyone who played it for any length of time must have experienced the classic car hitting a curb at 5mph and flipping into the air resulting in a barrel roll style affair.
The controls are also pretty shite to be honest, basic movement of person and horse seems clunky and slow. I’ve lost count of the amount of times I’ve tried to get through a door, ran into the side of it, turned around to try again and ran straight into the other side of the door frame. You get to a point where you’re getting frustrated at the control method because you know exactly what you want the character to do, you just can’t manipulate him into doing it effectively.
The other ever present Rockstar copy-write (c) (r) on how missions play out is the random ending of such missions for seemingly no explainable reason. To name a couple of times:
One mission I was told to follow a dog around a local ranch to scout for criminals and rustlers, keep the place safe. So I got on my horse and followed this fucking dog around for a couple of minutes until at last it’s ears pricked up and off it went barking away. I followed the dog but after getting within about 3 seconds of the vicinity that it had stopped at, the mission ended with red characters displaying “You failed to stop any criminals”.
I didn’t see any criminals the entire time.
To this very confused moment, I have no idea what actually happened.
Another situation had me going into a burning barn to rescue the horses inside. I made it into the barn no problems, climbed down and was told to open the door. I saw a rake across the handles of the barn so I shot the rake and was then told to smack the horses to get them out. I did this successfully for 2 horses but on approaching the 3rd horse the mission ended, the screen faded to black and I was told I’d failed because I “Terrorised the locals”.
Again, utterly no idea what was going on there.
Possibly because I shot the rake off the door rather than removing it, but er… the mission ended about 30 seconds after I’d done this.
On the 2nd attempt the game reloaded and I was placed back inside the barn; I decided to remove the rake without shooting it this time. No problem. I got the 2 horses out, approached the 3rd, a cut scene played and some burning timber fell in front of the door blocking my path. I was told to mount the horse and jump the burning embers to get out of the barn, again no problem! Point in the direction you want, hammer X, press square to jump. If only it were that simple.
I got on the horse and steered it towards the back of the barn for a run up, arduously turned it around aimed at the door and started running. Just as I got there the camera veered around in a weird pan, the horse clipped an object on the floor and as a result shot off 45 degrees towards a wall. If that wasn’t bad enough it then got its head stuck through the barn wall and wouldn’t move. I stood there in the burning barn with no way out and eventually the game faded to black again and told me I’d failed.
Another situation of randomness saw me sat up on a rocky hill after chasing down a city man that was captured by a cannibal. I shot the cannibal, gained “honour” (without a u) and off ran the city guy. I decided I wanted to know where he was off to, so started following him running madly into the distance. I got to a point where I was on said rocky hill and some wild dogs / coyote things came up to the horse and started nipping at it’s ankles. I sat there for a while convinced that a little dog running around the feet of the horse wasn’t going to bother it too much, utilI saw the horse kick at one of them so I decided to shoot one.
Next thing I know, one more coyote has run up to the horse, which until this point has showed utterly NO sign of being unhealthy. It nipped at the horses leg again, at which point the horse decided to instantly die on the spot, flipping sideways and throwing me a few feet away. At which point I realised I was completely stranded out in the middle of nowhere, left scratching my head as to why my horse had just died on the spot, so I directly powered the machine off so this hideous seemingly random fuckup wouldn’t completely ruin my save profile.
One final example, I was steering a wagon away from some people who er… wanted my wagon? Or the guy fiddling with the dead people on the back of it, something about treasure I think, I didn’t really care. I was racing along these tiny fucking pathways only to get pushed off the path by someone on a horse. Ok fine, a single horse pushing an entire moving stagecoach, I can let that off as it’s part of the game. However for some reason the designers had created some sort of bent metal object along side the road that just happened to er… be there. I don’t know why.
Said object was exactly wide enough to enclose and trap the stagecoach within the metal structure and hold it perfectly half way. So my wagon is now lodged head first in some weirdly designed/placed object and there is no way of reversing. So er… the result of this was I sat there on top of the wagon frantically belting the controller to fuck all effect, whilst gradually getting shot to death. Getting off the wagon and attempting to run instantly failed the mission also as certain NPCs apparently are not allowed to die. I can understand being punished for not doing something as skilfully as I might as it makes no sense not to be able to fail a mission; but getting stuck head first in some random object that then pins you and doesn’t allow you to move removes any object of challange from the “GAME” and turns it into a pointless escapade.
You see, I think something as simple as basic directional movement should not be this fucking bugged in a game released in 2010; physics generation on the fly when done well is great, something like halflife/halflife 2 shows a great relationship between the source engine and the phys-x physics add on. I am not sure what Rockstar is using, engine wise, but its blighting all their games with poor controls and ridiculous events that would/should never occur.
You see, I’ve been playing games a fair old while now, 20 something years and I’m fairly adept at them. Pads with analogue sticks… those new fangled things that appeared on the N64 etc, I’ve got to grips with recently and whilst I’m no pro gamer, when I learn the controls to a game I’m confident enough not to get into a fluster when the shit goes down and I need to react to a situation in a skilful manner.
However, all recent Rockstar games with their cack physics engine and shite controls always instill a mild feeling of panic in me when I’m required to act swiftly. Mostly because I know when (not if) the shit starts going down and I need to react, the control method is so bad and unresponsive that I’ll be sat there feeling helpless behind the pad because I know full well when I need to react I’ll be unable to do so in a timely or effective manner. If you don’t perfect the movement and get a bit lucky, first time, chances are you will not be able to recover at all and you’ll fail the mission and have to start all over again.
This is quite frankly, unacceptable. The control mechanism is meant to be such that after sustained use it becomes invisible to the user. I shouldn’t have to worry or think about whether or not I can simply navigate the player character through a situation effectively, if my own skill or intelligence lets me down that is completely fine, but not being able to perform and react in a timely manner is the most frustrating feel when you, just, want, the guy, to turn, around, to shoot, the person… frantically, shooting you, in .. the… back… … but, the… player, spazzes, around… too far… and… oh I’m dead.
Anyway not to go on, this guy makes the point in a more articulate way than me. So watch it.
http://www.escapistmagazine.com/videos/view/zero-punctuation/1776-Red-Dead-Redemption