Wolfenstein
Recently the original Wolfenstein 3D was released on the Playstation network complete with addons for 4 quid. Bargain, original game, 6 chapters, good playability and a blast from the past so with the price I was quite happy.
Then I realised that this re release was because of the up coming new title Wolfenstein was about to be released. Curiously losing it’s 3D tag when this title is no doubt actual 3D whilst the original, was not. What a hoot. So I thought for once I’d actually buy the thing seeing as I’m actually working and all that, not wanting to rip the nice people off and all that Jazz.
Realising that the game was available on the PC it was a clear choice between buying it for my system with a keyboard/mouse or sticking it out on the PS3/Xbox with a control pad. First person shooters are majorly more fun in my opinion on a decent PC due to the interface, but we’ve been there before so lets leave it at that. Oh, and the PC game was 10 quid less, for some reason. Whatever!
Purchased the game from play and it arrived 1 day before the release date, result, installed the game into Windows 7 where it asked me to install… Direct X 9c (er … ok). I initially said no but then installed it anyway when the game started throwing a fit about missing files. Another slightly odd situation because Direct X 11 is installed in Win7.
My initial impressions of the game were a little disappointing, I was kinda hoping the scenery would be a bit more detailed and sinister but it wasn’t too bad. As I played through the game though I started to get more and more irked, not at the scenery (which got better) but by the actual game itself. I saw a couple of reviews on the net a couple of months ago with people who were on the team for creating the game, mostly harping on about how the game had to remain faithful to the original allowing for extremely fast paced action and hopefully keeping the focus on being alone behind enemy lines overcoming all odds.
So the first thing that happens in the game is you meet up with a band of Germans who all speak perfect English willing to get you out of trouble. Oh… and all the enemy Germans speak English too, perfectly, albeit in a German accent. How wonderfully commercial and overall, unbelievably shite. What a perfect way to ruin the atmosphere of making you actually believe you’re stuck in WW2 behind enemy lines by making all the native Nazis speak English. Tossers.
The lack of isolation is quite strange to be honest, especially for a Wolfenstein game. Initially the action is also not fasted paced at all. Forget anyone who has played the game before or has even played FPS games before, treat them all like babies and spoon feed them chunks in a linear order.
The biggest thing that leaps out, and this is the saddest part of it all, the new game has been created for a console audience and ported to the PC. It reeks of being a console game, the lack of energy bar in the game is the biggest giveaway. I really can not stand it to be honest, being able to take about 10 shots from enemy machine guns only to hide behind a wall/box for about 5 seconds, the blood from around the HUD disappearing and magically everything is alright again. Sigh, so much for being faithful.
So on the surface it seems this is just another one of these pathetic FPS titles designed for shite, casual console gamers who are handed a crap interface for controlling the character in the game. You know the type of thing, takes 6 seconds to turn halfway round to face an enemy, unable to react quickly enough to multiple incoming enemies. Very disappointing.
The fact that this game was clearly written for a control pad and ported to the PC where people generally use a much better interface shows through too. The action isn’t smooth at all, making the character run in the game actually makes me feel sick due to the excessive bob and generally the game isn’t anywhere near as polished and well presented as current or past FPS titles on the PC. I’d literally have more fun with playing the original Quake compared to the way this game handles and that came out 15 years ago. I find this all too often to be honest, which is a real shame.
There are other annoyances, the original game didn’t include a map which was frustrating at times, but what it did force you to do was to explore often leading you into a variety of well prepaired ambushes that literally made you jump out of your seat or pip you at the post at the end of a level. No such luck this time, you’re given a full on map (not such a bad thing) but the action is utterly hindered and linear.
The linear part is the most shocking, you’re lead around by a bunch of randoms and have to complete tasks they set you such as dynamiting a door open, gaurding a passage with a machine gun etc before you can move onto the next level. Zzzzz. However, should you want to disobey what you’re being told to do, you can still search around the scenery for secret items and passageways which is nice. What is not so nice about this is you’re reminded no less than every 30 seconds at full fucking volume that you’ve got a task to be getting on with by your new found german team mates which annoyed me so much that I wanted to fucking hit the people that made this thing.
One other thing that amused me in a sad way was the interaction between the player character and one certain npc. He was leading me out of a black market establishment after telling me I “had” to speak to the trader to upgrade my weapons before we could move on (again, le-sigh). So I came out of the black market house and followed Mr German towards a house he was taking me to. He stops by a wall, shouts at me “come on BJ, we need to make haste!” or something similar before shouting “follow me!”. He proceeds to stand fixed to the wall not moving a muscle. It’s a little hard to follow someone that doesn’t want to move. I realised what was going on pretty quickly, I had to run past him to the end of the tunnel and hit a trigger point where he twitched into motion and began off towards the house again.
Little things like that can really ruin things, not to mention the first time I opened a door and literally got stuck in 3 of my team mates and had to spaz the keyboard/mouse around frantically for about 2 minutes before one of them decided to move out of the door. They had told me to be quiet, not to attract the enemy’s attention, so me being me decided to open the door and ambush the bastards. Little bit sad to see that just having a bit of free will and opening the first door in the first room of the game caused it to bug but there we go.
One other problem is the “lack of stating the obvious”. At one point near the start you notice strange distrubances in certain parts of the level, weird little twisty lines that erupt from the floor and distort the scenery around them. However no one ever comments on this and even 3 levels in it’s not explained and I’m supposed to just accept the fact that these phenomenons exist and get on with it. No doubt they will become apparent later.
So… I’m about 45 minutes in this game, I’m not enjoying it so far and I’ve really not got much enthusiam to pick it up again. It’s quite sad to say that if they’d simply made the original game over again with newer levels and polished the graphics + added a map… I’d be enjoying it 10 times more than I am this major let down.
Give me the original, arm me with a minigun, let me see the guys face evil grin for a few seconds before mowing down enemy after enemy in serious fast paced action. That = fun. This slow paced console port = seriously dissapointing.
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