Call of Duty 5 on the ps3, so close yet so far
I’ve been having a crack at this game recently, mostly because I paid 40 quid for it (you might remember back to my previous post on a small moment of madness) and thought I should at least take it out the case. I’m trying to get over my fear of first person shooters on pads because, lets face it, the only way I’m going to actually get any better is by playing with them.
Armed with a day off work due to a bad throat and generally feeling rough I fired up the game to continue where I’d been playing from over the past few days. I’ve stuck the degree of difficulty on Veteran and started off on that level, because er… well the best excuse I could come up with in typical laddish fashion was “I’m not a pussy”. Also, I know how painfully easy games on consoles are because of the limitations of the input method so I at least knew I *could* get killed.
Problem is with the game on this difficulty they’ve removed most, if not any room at all, for skill. What it comes down to now is constantly hiding, 10% skill and 90% dumb luck. You see, the enemy soldiers are superhuman. Be they German or Jap, they know exactly where you are at any point on the map. If you’re behind a wall you’re generally safe… generally. The funniest bit I’ve seen so far which opened my eyes to exactly what I was up against was where I’d been hiding behind a wall only for sniper bullet holes to constantly appear directly in front of my face. Proving 100% that the fucker is coded to know exactly where I am even when I’m hiding. Rather poorly coded no?
I appreciate elements of the game try to be “realistic” and to some extents they are, the problem is the realism only seems to extent to the person playing it, not your team mates or the enemy. Like I said before the enemies are entirely superhuman, and your team mates are unfortunately, dumb as fuck.
So aside from the tough job of controlling this thing from the point of view of the pad… lets have a little list here at what they’ve done right and what they’ve done wrong.
Right:
The game seems fairly well put together all things considered.
To be honest I’m not having much “fun” with the game at all, I’ve not really done anything that I’d consider an achievement because the only times I’ve managed to push through a map is because I’ve memorised where the enemies were and retried it about 60 times.
Wrong:
The grenade indicator icon often doesn’t work either not telling you at all that there is a grenade at your feet, or it tells you 0.5 seconds before one goes off in your face. On veteran this leads to instant death without anything you can do about it.
Grenades can often affect you through walls and objects, such as tanks. The blast radius sometimes gets dampened by walls but often I’ve found the walls / objects don’t actually affect the grenades at all. So you die. All seems a bit inconsistent to me.
The enemies are able for some reason to place 3 or 4 grenades directly at your feet to within a 0.03 micron tolerance in every direction going. Seeing as you’re probably hiding at the time because 4 bullets on veteran will outright kill you - breaking cover to get away from them will get you shot and throwing them back is impossible before one goes off and kills you. You = dead.
Enemies over 100 metres away will be able to hit you with 100% accuracy in the face even if they are running at the time of aiming. If you are behind cover you are generally alright, but they’ll still know where you are and if you have a single pixel exposed they will shoot you. Pretty pathetic, it’s like fighting robots with sniper rifles.
The enemies all have a tendency to go for you and you alone 90% of the time and the worst part is the AI of your team mates allows them to literally run straight past without so much as a hint of worry. They just dont go for the enemy at all, even the characters integral to the story line who dont get killed might only cap someone off once in a couple of minutes.
Enemies are able to make your gun flail upwards when you’re struck by bullets, not a bad feature and probably quite “realistic” but all together annoying when the same can’t be said for them. You can shoot them a few times and if you’re lucky they’ll be half dead and laying on the floor, but if they were about to lineup a shot at you before you jabbed a couple of holes in them their aim is entirely unaffected and you’ll die.
Your team mates are useless and don’t matter at all. If someone on your team gets shot, someone else will run up from behind and replace them. There are members of your team that can’t die as they are integral to the storyline (unless you shoot them, then its game over). You can’t get shot for deserting, as in running off to hide somewhere or generally trying to run away. So what it comes down to is, your team mates are fucking useless and expendable, as long as YOU don’t get shot and die you are free to do whatever you like. That even extends to shooting the ones who are allowed to die, there are no consequences and they rarely help you out by killing any enemies at all. From this perspective the game made me feel very isolated and any achievement was gained from purely my own play grinding away learning where enemies were going to spawn and finding the safest places to hide. I don’t see the point in having a team at all when they are so pointless and stupid.
Sometimes, its very hard to tell the enemy apart from your own team mates. Now this might be classed as being “a bit obvious” in the way that you’re in a group, they run at you, you shoot the people facing you. Problem is due to the before mentioned retarded nature of your team mates, they allow the enemy to more or less mingle into your own team as one entity without batting an eyelid. You sometimes have no idea who to shoot in the thick of battle because all the people look more or less the same, and then suddenly one guy will shoot you in the face after standing next to you for 10 seconds who your team mates have simply ignored. The answer of course is to mow down anyone at all in front of you as there are no consequences as long as you don’t hit the important team mate.
Enemies spawn at trigger points. You’d really think in this day and age the old troublesome method of having enemies literally “appear” in certain places as you hit trigger points on the map might be well and truly over. Sadly not so in COD5, as soon as you hit a position on the map enemies will just plain “appear” in set places and start slaughtering you and your team. One of the best ways I’ve found about getting through veteran is to simply memorise where the enemies will turn up, hide/cover and then shoot in that direction. Negates any real skill to handle the situation presented to you at the time and ends up being just a memory game.
In fact the entire way the game’s difficulty levels are structured is a complete joke. I don’t think the enemies or team mates intelligence actually change at all. Enemies don’t get any brighter and hide in a more sneaky manner. The ONLY thing that seems to change through out the difficulty levels is how much damage is needed to kill someone. So if we think about that for a second gaining skill with the pad etc will help you out to a point, but as soon as you hit veteran level and you’re being shot in the face from half a mile away by a pixel you can’t even see yet… it kinda goes out the window.
You can’t break the obvious. An example, on one map I was shooting at tanks that were advancing on me. Short of being shot from barn a mile up the hill I was free to clamber around and take out the tanks. One still remained on the map and I worked out that I’d have to launch a push through a house and assault people through corn fields. After repeatedly getting shot through thick streaks of corn and hay bails, swearing a lot because there was utterly no line of sight and I’d crawled my way through the field I finally made it up to a house. I took out the tank and then instantly another one appeared on the map. Now I could tell that this tank had to be either inside a building, or behind it.
After I advanced towards the tank icon, one of the guys on my team shouts “get that door open!” and instantly I knew what I was going to happen. Problem was I couldn’t run away in time and got shot. Ok not such a massive problem I’ve previously hit a checkpoint and was back to the bit where the tank was going to bust out through the door again. Only problem was without “triggering” that event on the map, the tank existed but the wooden barn door was impervious to my panzerfaust shots. I couldn’t break the door down at all and I had to play along with the games retarded trigger nature by running up to the door, then trying to run back to the house as quick as I could without being randomly pot shotted in the head. Why couldn’t i just shoot the door off its hinges and trigger the tank quest that way?
It just seems like this could be a fairly good game (I’ve love to try it on the PC) ruined by stupid little inconsistencies and an utterly retarded AI system. How the enemy can be so elite and super human and yet your team mates so baron of intelligence and brimming with retardation is beyond me. Just balance it out a bit, have your team mates save you once in a while and prevent the enemy from being so damned accurate with world war 2 weapons? I understand veteran is meant to be hard but the point of a game is that the user has a chance of winning, which OK this game does, but I’m talking about on your own merit from using skill, learning and thinking and maybe a little bit of luck. Not a fucking memory game where you memorise where people will appear, get lucky one time out of 60 tries and then advance / repeat.
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