The game is apparently set in time at a period before the first Stalker game, Shadow of Chenobyl. I quite liked the first game but this instantly feels like a bit of a rip off. The terrain/levels and to some extent the actual tasks within the game are similar, if not identical and you are still required to run around in a lonely fashion covering massive distances across the map.
The stamina bar is kinda realistic in the fact that you sprint a distance and you end up standing there, just lingering around doing nothing at all whilst the bar recharges itself. Kinda pointless really… if the only point of the bar at all is to make you stand still for long periods of time I’d suggest a bit of a rethink on the principal. Its not as if they can argue walking extremely long distances across parched and sparse terrain are hardly the focal point of a good game anyway, it just adds a whole new level of boring to an already awkward control system.
The menus are unresponsive, opening up the inventory is fine, but you’ll often have to click up to 5 times on an item to get it to do what you want. Say right clicking a gun and unloading it can take a few attemps at hammering the menu just for it to respond at all, pretty pathetic. The method you have to follow to find artifacts is bollocks too, you have to use a “detector” which can be upgraded to different models in order to find the artifacts. Problem is you can’t have a weapon out at the same time as the detector (at least a main weapon) and the artifacts sometimes spawn in unreachable places.
Yesterday I found a “battery” artifact whilst on a mission that constantly spawned under a shelf of collapsed concrete. There was no way to get it out, no way to duck low enough to get the artifact when close enough to pick it up. Extremely frustrating, extremely pointless.
The major fall down though, this game is ridiculously hard even on novice setting.
After getting you to do various random tasks for the first stage of the game with plenty of obstacles that instantly kill you the game chucks you into the next stage. You’re still not really sure what you’re doing all this pointless running around for in the first place, but hey it’s a game. For some reason all the hard work and efforts of the first stage are reversed and everyone ceases to be your mate. As as result all the services you are used to in the last level disappear and your once friends start charging you shit loads of cash to transport yourself around the map. Cash you do not have at this point of the game unless you’ve done every little fucking stupid side quest that often ends up costing you more money than you receive.
Further to this, the second stage you get dumped into puts you face to face with an enemy machine gunner. There is no choice on this path primarily, this is the way you are forced to go, this is the stage the game loads. No warning at all, no chance of avoiding the gunner, you either have to run for it and hope for the best but 99% of the time you’ll get mowed down within seconds. Even through solid objects like trees and rocks. Great programming.
In this case, of course, the correct path of action is to backpedal straight back to where you’ve come from, traverse the entire map and enter the 2nd area from a different route. This isn’t really going to be people’s logical choice of play, once you’ve completed a task and been forcefully moved on to a new point in a game most people will think that there must be some sort of “catch” to why you’re being shot up constantly. It seems strange to me that a player is tricked into dead end situation that will frustrate as they try and work out why they’re dying continously. It’s as if you’re being mocked for bothering to play the game and taking it seriously.
Needless to say it is frustrating at best trying to find a route past this obstacle in a logical fashion because it’s not actually that viable at all. No you’re not missing anything, this is by design and unless you have about 10 health packs, run for it and hammer the first aid button constantly, you’re gonna die every single time and not understand what you’re doing wrong. Also before the most current patch came out, loading times between stages for me were over a minute so the idea of “skipping” between stages were not something you’d willingly do a lot of.
The game goes one step further in the same stage. Where normally you have to basically avoid every single anomaly you come across, failing to do so on the pain of death, you are actually required to locate one that looks only slightly different and willingfully fling yourself off the top of a broken bridge into it. This is with, of course, no prior knowledge that it will teleport you anywhere, no hint, no tips, just a weird leap of faith moment that makes no sense at all. It is a neat idea for a twist in the game, an anomaly that teleports instead of one that kills you, however, with utterly no reasoning or hinting at it’s existence it makes you wonder how smart or suicidal you have to be play this game. There is obviously no guarantee that the anomaly will not just rip you to bits like every other one, so why volunteer yourself to be flung into it?
The enemies are ridiculously good shots, even on novice, and the AI that are meant to help you are of course, total shit. If you are in range of an enemy they will shoot with 100% precision and basically take you out at the craziest of angles. As long as there is 1 pixel of you visible to the enemy’s line of sight, you will take a hit. This wouldn’t be so bad if the game wasn’t so intent on realism that nigh on every shot you take will cause you to bleed. I’ve been in situations where I’ve saved my game after a fight, not had any money or resources to buy any bandages and literally bled to death over the course of 5 entire minutes of play. The answer to this sadly is replay the current save game (assuming you save a lot) until you can pass that section without taking a hit, get lucky in other words. Sad
I don’t want excessive REALISM in a game to the point where it makes the game utterly pointless and boring to play, especially when such realism isn’t inflicted on the enemy. There is utterly no way in hell you could shoot up an enemy player such as a bandit, then sit there and wait for them to just drop dead like you do. It seems that all enemies in the game apparently must have have infinite bandages, a neat idea to inflict bleeding on the player if done sensibly, absolutely insane that it does not apply to enemies.
Some of my saved games have been reduced to literally having to play suicidally to get to the next checkpoint or repeatedly attempt to kill someone who may have some bandages just so I don’t die from bleeding to death. Its a load / die / load / die / load / die process that goes on and on until you find some way of staying alive, or if you’ve only used a quicksave and have no other relevant saved games for quite some time, consider uninstalling the game as it has just wasted a good few hours of your life.
This leads me on nicely to the strength of the enemies too, even on novice its a complete fucking joke. The number of times I’ve experimented by running point blank up to someone, letting off 7 rounds from a SPAS combat shotgun in their face only for nothing to come of it, then been taken out by a burst of 6 or so direct shots into me is literally dumbfounding. You see, when you are trying to hit enemies from a small distance from cover and the gun continually misses due to “realism” you tend to get a bit fucked off when the same realism doesn’t apply one iota to the enemy.
After being repeatedly shot by “zombies” with automatic weapons on one stage and bleeding to death for my troubles, I got so pissed off with the inaccuracy of my gun I just literally ran full pelt at them as a test to see if I would stand a better chance. You see even though I was crouched, or prone with a silenced military grade automatic carbine rifle and a scope, I couldn’t hit the fucking creatures at all because the gun would continually just shoot around the cross-hair. However for the zombie walking at me 50 foot away with an AK-47 style gun, shuddering from side to side whilst firing and walking at the same time, it was apparently utterly realistic for them to be able to hit me dead on with nearly every shot. Great stuff, I know I would have designed it like that, makes perfect fucking sense.
It is then you experience the insane situation of putting said 7 rounds into the face of the zombie with a weapon classed as having the highest damage factor in the game, for it to do NOTHING AT ALL. This was not a one off either, I tried the same technique about 5 times in a row and sure enough 5 times in a row the zombie just absorbed the shot and killed me in a few normal rounds. The end result is already known, frustration sets in. Strangely enough the same zombies can be killed by 3 knife strikes to the body (if they actually connect, that’s bugged too) through full armour, yet 7 shotgun shots to the body/face don’t do the trick. Sigh.
From Wikipedia: “Reception for Clear Sky has been generally positive. PC Zone UK and Games Master UK have both given Clear Sky a score of 88 out of 100, while Edge Magazine gave 7/10 saying the game “turns the best and worse of PC gaming into something extraordinary”. GamesTM gave the game 90/100 saying “Clear Sky chiefly succeeds because it transforms grim fantasy into a startlingly real-world experience”. PCGamer UK however, awarded the game 68% saying it is “The disappointment of the year”, particularly criticizing the increased difficulty and that the atmosphere of the zone was not as well delivered as the original.”
Unbelievable, these people are fucked out of their tiny minds if they think this game scores any more than 70%. It’s shoddily put together, pathetically designed and the distance between realism for you and what is inflicted on the enemy is enough to drive someone mad. The learning curve is exceptionally shallow (a steep learning curve is the opposite to what is commonly understood by the term) and expectations of being intuitive on how to play the game are simply inhuman. Thank god PC Gamer marked it down, evidently the only people not to get paid off?
Another thing to keep in the forefront of your mind here is my experience of the game has been one completely free of technical issues. Sure its slows down a bit here and there, it fucks up more than a little bit royally if you set the sound mode to creative sound blaster mode (I have a Creative Xtreme gamer card) but it’s never crashed on me or reset my machine. So my views are based on the experience of the game, spare a thought for the poor cunts out there that spent ages trying to get this thing to work without it crashing and rebooting their entire machine only to potentially fix it with a patch and find out how bad the game actually is.
So why am I playing this piece of shit?
Probably at the moment just from the fact that I’m glad I’ve not paid for it and the more I play it the more I feel I am hopefully fucking over the lame ass company that dared create this rubbish. The first Stalker game was actually really good, I don’t see how they could take such drastic steps back with design/implementation and AI.
Don’t buy this game, it’s pathetic.
Steal it and see for yourself.
* just a little update here
The game never fails to amaze me, I’ve just got to mention this bug I’ve run into. Certain areas of the game are locked down so you can only enter them via a pre-determined route. That is, if you go through the motions of starting a mission, areas become accessible that if you entered via other means, will kill you. How that works in the first place I don’t really know, just poor design yet again, but it gets better. If you’re on a mission and save the game at a certain place, then die and reload it, the information about being on a mission is clearly not stored in the save game file.
The result? The second you reload the game the engine does not recognise that you’re on a mission and all it knows is you’re in one of these high risk, restricted areas. So firstly for a while it inflicts you with the disabilities of said area, your hearing/sight goes a bit numb, you can’t hear your team mates, you can’t see very well, eerie sound effects, you grunt as if taking damage from the nasty zone. At a random interval down the line the engine will turn around and suddenly decide that it is going to start punishing you for being in said zone and 20 seconds later you collapse on the ground and die, helpless.
So that’s another save game utterly fucked with no recourse for correction, simply inexcusable really.